Released in Fall 2012, Fable: The Journey was an on-rails action-RPG that required the Kinect to play. This eventually led to the reveal of Fable: The Journey in 2011 at E3. Unfortunately, in 2010, Fable 3 followed the formula for game aspects that needed innovation, while renovating other parts that would have been better off left alone.Īlthough Fable 3 received generally positive reviews, it was also heavily criticized for the lack of innovation prevalent throughout the title.Īfter this, the Fable series was pulled back and put into a period of silence while developers mulled over what to do. The game went on to sell over 3.5 million copies and was the Xbox 360's best selling RPG for years. In 2008, Fable 2 largely followed the formula of its predecessor, added features touted for the first title - such as the ability to have children - and received overall great reviews. It eventually surpassed 3 million sold and spawned two direct sequels: Fable 2and Fable 3.
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The game was praised for its setting, humor, and feeling of free will, and sold over 600,000 copies in its first month alone.
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#FABLE 4 E3 2018 FULL#
It was full of action with sword fights, magic, and monsters, all brought to life with a fantastic orchestral score and art style. What Fable Was Way Back Whenīack in 2004, Lionhead Studios and their satellite company, Big Blue Box, developed Fable, a whimsical RPG set in a fantasy world called Albion. Moreover, I'm particularly confused as to why Phil Spencer, head of Xbox for Microsoft himself, has hinted at the series having new offerings in the future. With the Fable series seemingly abandoned after the cancellation of Fable Legends, and the developer responsible for it shuttered, I'm left wondering why we're even talking about the fantasy franchise.